SKU: 22139531188
clip in pedals for gravel bike

clip in pedals for gravel bike DEL Gravel Race Clipless Pedal – Wolf Tooth Components

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Description

clip in pedals for gravel bike DEL Gravel Race Clipless Pedal – Wolf Tooth ComponentsWolf Tooth DEL Gravel Race Clipless Pedals feature a one sided design for peak speed and consistent performance in gravel races. These SPD compatible bike pedals are exceptionally lightweight at only 216 g, while still featuring a large platform for maximum power transfer and a connected feel that approaches that of a road pedal. The one sided design features an open center between the binding cages for mud shedding. It has all the advantages of a

Wolf Tooth DEL Gravel Race Clipless Pedals feature a one-sided design for peak speed and consistent performance in gravel races. These SPD-compatible bike pedals are exceptionally lightweight at only 216 g, while still featuring a large platform for maximum power transfer and a connected feel that approaches that of a road pedal. The one-sided design features an open center between the binding cages for mud shedding. It has all the advantages of a road pedal, but with a shoe and cleat system that works in all conditions. 

The DEL Gravel Race Clipless Pedals have an adjustable Q factor of 4 mm increments. Inside the pedal is a stainless steel axle, three bearings, and two spacer. The spacers and bearings can be rearranged for Q factors of 51, 55, or 59 mm. This is simple enough for anyone to do at home. A spacer kit including four 2 mm spacers is available for purchase to further fine tune Q Factor adjustment. Like most Wolf Tooth components and accessories, replacement parts and service guides are available via Wolf Tooth Right to Repair. 

  • Thinner than the competition at 14.7 mm (compared to Xpedo MF8 at 17 mm, Shimano XTR 9200 at 16.5 mm, and Eggbeater 3 at 17 mm)
  • Lighter weight than the competition at 216 g (compared to Xpedo MF8 at 220 g, Shimano XTR 9200 at 316 g, and Eggbeater 3 at 265 g)
  • Larger platform area for power transfer than the competition at 559 mm² (compared to Xpedo MF8 at 46 mm², Shimano XTR 9200 at 144 mm² and Eggbeater 3 at 102 mm²)
  • Adjustable Q factor options of 51, 55, and 59 mm (53 and 57 mm also available via spacer kit sold separately). Pedals ship in 55 mm position.
  • 5 degrees float | 12 degrees release
  • SPD compatible
  • Proven axle and bearing design from Waveform Aluminum Pedals
  • Designed, tested, and machined at Wolf Tooth in Minnesota, USA

Recommended

Compatibility

  • Compatible with SPD cleats; Wolf Tooth cleats included
  • Fits all standard cranks with 9/16-20 tpi right- and left-hand threads – some kid’s bikes and vintage bikes may have smaller incompatible threads.

Tech Specs

Weight:  216g

Material:
Body: 6061-T6 aluminum CNC machined
Axle: heat-treated 17-4 PH stainless steel
Binding Cage: stainless steel; Hardware: stainless steel

Included:  pedals, cleats with shims and bolts

Patent Pending

Machined in the USA

Patent and trademark information

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 22139531188

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Xiaomeng Han
Massapequa, US
★★★★★ 5
Five Stars
Format: Paperback
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Reviewed in the United States on September 18, 2016
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Guanxiong Xue
Port Orchard, US
★★★★★ 5
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Reviewed in the United States on October 21, 2014
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Ryan
Carnegie, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Charles
Charlottesville, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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cybereality
Battle Creek, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019

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